"umc_mapcycle" { "Gungame - Normal" // { "maps_invote" "6" "command" "exec ggnormal.cfg" "gg_nano_arena" {} "gg_lego_spacetower" {} "gg_elevate" {} "gg_kush" {} "gg_sunko_hood" {} "gg_tides_restaurant" {} "gg_zonea_1_12" {} "gg_battlezone" {} "gg_aim_pyramide" {} "gg_ice" {} } "Gungame - Turbo (1 Kill per Level)" // { "maps_invote" "6" "command" "exec ggturbo.cfg" "gg_purple_dev_v1" {} "gg_pool_day_gx" {} "gg_maze_night" {} "gg_hidebox_2_b3" {} "gg_gun_shot" {} "gg_fifth_element_v3" {} "gg_fy_samich_advanced" {} "gg_deathcoilv2" {} "gg_dp_mcsnowy" {} "gg_matrium" {} } "Gungame - Reverse Weapons Order" // { "maps_invote" "6" "command" "exec ggreverse.cfg" "gg_dirty_scrimmers" {} "aim_deagle7k_fix_v2" {} "gg_minesweeper" {} "gg_aim_roundabout" {} "gg_titanium" {} "gg_stand_off" {} "gg_dp_castle" {} "gg_supadeth_b3" {} "gg_the_buildings_winter" {} "gg_simpsons_vs_flanders_v2" {} } "Gungame - Random Weapon Order" // { "maps_invote" "6" "command" "exec ggrandom.cfg" "gg_random_office_b2" {} "gg_cod4_killhouse" {} "gg_kristall_snow" {} "gg_cqb" {} "gg_cirular_tunnels" {} "gg_aim_dust2003_v2" {} "gg_mini_barn" {} "gg_corner_v32" {} "gg_killhouse_2" {} "gg_spacoid_pg" {} } }